Free Printable 6-on-6 Flag Football Plays

Featured Image - Free Printable 6-on-6 Flag Football Plays

Planning a flag football offense?

This printable gives you ten 6-on-6 plays with clear diagrams that are easy to review at home, explain during practice, or keep nearby on game day.

The play sheets cover quick passes, crossing concepts, deep options, motion, and goal-line situations. A route key and blank design page help you teach and customize the concepts.

Printable Details

Title: 6-on-6 Flag Football Plays.
Used For: Coaching sessions, offensive planning, practices, player instruction, wristband preparation, game-day play calling.
Page Length: 8 pages.
Paper Size: 11 x 8.5 in (landscape).
File Size: 63 KB.
File Type: PDF.
Color: Black & White.
License: Personal Use.

Image Gallery

At a Glance

  • Ten offensive plays provide options for short yardage, deep passes, motion, crossing routes, and goal-line situations.
  • Every diagram labels the quarterback, center, and four receivers or backs for a true six-player formation.
  • Read orders give quarterbacks and coaches a simple starting progression for each included play.
  • Coaching notes explain the main purpose of every concept without crowding the field diagrams.
  • The route key helps newer players understand common hitch, slant, out, post, corner, and go routes.
  • A blank play-design page lets you mirror, simplify, or customize the included concepts for your roster.
  • Black-and-white pages keep printing simple and make route lines easy to follow from the sideline.

Whatโ€™s Included in the Playbook

The Quick Start & Route Key page explains every symbol used throughout the PDF. 

A square marks the quarterback, while circles identify the center and four eligible receivers or backs. Solid arrows show post-snap movement, and dashed arrows show pre-snap motion.

Six route cards show the basic shape of a hitch, slant, out, post, corner, and go route. Review them first so everyone understands the later diagrams.

The next five pages contain two plays each. Every card names the formation and situation. The diagram shows all six starting positions, while the read order gives the quarterback a practical sequence.

The coaching note explains what each concept creates. Quick Arrow uses the center in the flat, while Flood Right attacks one side at several depths.

Choosing Plays for Practice and Games

Start with concepts that match your players’ skills. Quick Arrow, Double Out, and Goal-Line Switch use direct routes and simple reads for a dependable opening group.

Add Mesh Trail, Post Wheel, Bunch Switch, and Motion Sweep Pass after players can maintain spacing. Walk through the formation, practice without a defense, and then add game speed.

The diagrams can be mirrored. If open space is on the left, reverse every starting point and arrow. You can also change the player labels to match your terminology.

League rules are not identical. Before using Motion Sweep Pass or Backfield Choice, confirm whether your league permits motion, handoffs, quarterback runs, center releases, blocking, or screening. 

For Mesh Trail and Bunch Switch, practice crossing routes at different depths so players do not collide or create intentional contact.

Using the Design Your Own Play Page

The Design Your Own Play page gives you a large blank field with all six offensive positions already marked. Draw the routes directly on the field, then add the play name, formation, situation, and read order in the spaces around it.

Use the Play Details fields to record the primary read, second read, checkdown, motion or handoff, and any player notes. These prompts make a custom diagram easier to teach because the purpose of each route stays connected to the drawing.

The small game-day call sheet holds five plays. Add the numbers and names you expect to use most, then write the situation for each one. This creates a short sideline menu without forcing you to search through every page between downs.

Printing and Organizing the Pages

Print in landscape orientation at actual size. Standard paper works for practice, while cardstock or a sheet protector makes a sturdier coach’s reference.

Keep the route key at the front, followed by the five play sheets and your completed design page. 

If you use wristbands, copy the play names and numbers from the game-day call sheet into your wristband format rather than shrinking the full diagrams until they become hard to read.


FAQ

Related Printables